Field Gun Unit Artillery 3 2 2 Damage|Your opponent gets -1 Tactic. artillery_3_2_fieldgun Gatling Unit Artillery 3 2 1 Damage|1 Damage|1 Damage|Your opponent gets -1 Tactic. artillery_3_2_gatling Shell Shock Unit Artillery 4 3 2 Damage|Now and next turn, your opponent gets -2 Resist. artillery_4_3_shellshock Incendiary Unit Artillery 4 3 3 Damage|Your opponent chooses one of their Units in the Field and discards it. artillery_4_3_incendiary Howitzer Unit Artillery 4 3 4 Damage artillery_4_3_howitzer Explosive Shell Unit Artillery 5 4 3 Damage|Your opponent puts the top 3 cards from their deck into their discard pile. artillery_5_4_explosiveshell Heavy Mortar Unit Artillery 5 4 Your opponent chooses one of their troops and returns it to their hand, then discards a card.|2 Damage|1 Damage artillery_5_4_heavymortar Battery Unit Artillery 5 4 Choose one of your opponent's troops and put it in their discard pile. (They don't lose a morale) artillery_5_4_battery Musketeers Unit Infantry 2 3 4 Damage infantry_2_3_musketeers Riflemen Unit Infantry 2 3 1 Damage|1 Damage|1 Damage|1 Damage infantry_2_3_riflemen Duck! Unit Infantry 2 3 If you have at least two Artillery:|5 Damage infantry_2_3_duck Covering Shots Unit Infantry 2 3 If you have at least two Artillery:|4 Damage|2 Damage infantry_2_3_coveringshots Reload Unit Infantry 2 3 If you have at least two Artillery:|3 Damage|2 Damage|1 Damage infantry_2_3_reload Engineers Unit Infantry 3 4 1 Damage|1 Damage|1 Damage|Opponents get -1 Resist. infantry_3_4_engineers Combat Medics Unit Infantry 3 4 +1 Card|+2 Resist infantry_3_4_combatmedics Assault Unit Infantry 3 4 +3 Resist infantry_3_4_assault Repeat Volley Unit Infantry 3 4 1 Damage per Infantry you have in the field. (Each 1 damage is a separate strike.) infantry_3_4_repeatvolley Marksman Unit Infantry 3 4 2 Damage infantry_3_4_marksman Heavy Infantry Unit Infantry 4 5 1 Damage|+2 Resist infantry_4_5_heavyinfantry Demolitions Unit Infantry 4 5 3 Damage infantry_4_5_demolitions Flank Unit Cavalry 3 3 2 Damage|+2 Resist cavalry_3_3_flank Hussar Unit Cavalry 3 3 If you have at least two Infantry:|2 Damage|2 Damage cavalry_3_3_hussar Harass Unit Cavalry 3 3 3 Damage to a damaged structure of your choice. cavalry_3_3_harass Dragoons Unit Cavalry 4 4 2 Damage to a troop of your choice. cavalry_4_4_dragoons Desperate Charge Unit Cavalry 4 4 +2 Heal|+2 Resist cavalry_4_4_desperatecharge Ponies Unit Cavalry 4 4 Restock 3 cavalry_4_4_ponies Heavy Cavalry Unit Cavalry 4 4 +2 Repair|+1 Resist cavalry_4_4_heavycavalry Cuirassier Unit Cavalry 5 5 Your opponent returns a unit from their field to their hand, and then discards 2 cards. cavalry_5_5_cuirassier Counter Charge Unit Cavalry 5 5 +3 Coins|Restock 3|Look at the top card of your deck. You may play it. cavalry_5_5_countercharge Horsies Unit Cavalry 5 5 +1 Tactic|2 Damage|1 Resist cavalry_5_5_horsies Changing of the Guard Unit Officer 3 2 +2 Tactic|1 Resist officer_3_2_changingoftheguard Outmaneuver Unit Officer 3 2 2 Damage|Return a card from your discard pile to your hand. officer_3_2_outmaneuver Recon Unit Officer 3 2 1 Damage to a unit of your choice.|Your opponent gets -2 Tactics this turn. officer_3_2_recon Reserve Officer Unit Officer 4 3 2 Damage|Look at the top card of your deck. You may play it. officer_4_3_reserveofficer Field Discipline Unit Officer 4 3 3 Damage|Your opponent gets -2 Resist this turn. (Resist cannot go negative.) officer_4_3_fielddiscipline Logistics Unit Officer 4 3 Your opponent gets -2 Resist this turn.|Look at the top card of your deck. You may play it. officer_4_3_logistics Tactician Unit Officer 5 4 2 Damage.|Your opponent gets -1 Tactics this turn. officer_5_4_tactician Spy Unit Officer 5 4 3 Damage|1 Damage to each of the opponent's Support and Infantry units. officer_5_4_spy Sandbag Unit Structure 1 1 1 Damage|+3 Tactics structure_1_1_sandbag Ravelin Unit Structure 3 4 Your opponent gets -1 Tactic. After Damage, put the top 3 cards of your opponent's deck into their discard pile. structure_3_4_ravelin Rampart Unit Structure 3 4 Play the top 2 cards of your deck. structure_3_4_rampart Ammo Dump Unit Structure 3 4 +2 Cards|+1 Tactic structure_3_4_ammodump Maps Bunker Unit Structure 3 4 Put X cards from your hand on the bottom of your deck.|+X Cards|+1 Tactic structure_3_4_mapsbunker Information Depot Unit Structure 4 5 +3 Cards structure_4_5_informationdepot Sally Port Unit Heavy Structure 4 5 +2 Cards|+2 Resist heavystructure_4_5_sallyport Redan Unit Heavy Structure 4 5 If you have Artillery, 3 Damage.|If you have Infantry, +1 Resist. heavystructure_4_5_redan Earthworks Unit Heavy Structure 4 5 Return a Troop to your hand.|+1 Tactic heavystructure_4_5_earthworks Hornworks Unit Heavy Structure 5 6 Look at your opponent's hand before they draw any cards for their current tactic.|+2 Tactics heavystructure_5_6_hornworks Bastion Unit Heavy Structure 5 6 +2 Cards|Deploy up to 2 Troops from your hand, and then return up to 2 Troops from the field to your hand. heavystructure_5_6_bastion Crownworks Building Heavy Structure 5 6 +2 Resist@You don't lose any morale when this is destroyed. heavystructure_5_6_crownworks